“It’s not an easy decision to make, and big changes like this always come with a certain degree of sadness,” Hudson wrote in a farewell post on the BioWare blog. “I will miss being able to work every day with our inspiring developers on the biggest and most exciting projects I can imagine. But I also know that this is a good time for a change, for both myself and BioWare.”
Darrah echoed Hudson’s sentiment, saying he’s confident in BioWare’s pedigree as a studio and is certain the Dragon Age series will live on without him spearheading development.
“This has been a very difficult decision for me,” Darrah wrote in his farewell statement. “The team of amazing developers on Dragon Age, make my life fuller and better. They have taught me so much. But the strength of the team is also what makes this possible. I know that Dragon Age won’t just survive without me, it will thrive.”
Darrah and Hudson have been with BioWare for about 20 years, with Darrah working as a lead programmer on the Baldur’s Gate series and Hudson starting as a technical artist on MDK2.
Hudson had previously left BioWare in August 2014, after which he joined Microsoft Studios (now Xbox Game Studios) as creative director in May 2015. After a brief stint there, Hudson returned to BioWare in July 2017 as general manager, replacing his replacement Aaryn Flynn.
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